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Rules

Calluster SimRacing Rules

Qualification
A driver on his flying lap should be let through and not be disturbed in any way.
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Starting grid
In rolling starts, speed should be constant until the green flag drops.
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Overtaking
The overtaking driver should take full responsibility for any overtaking attempts. If the trailing driver manages to get side by side and has the inside line into the following corner, then the overtaking driver normally has the right to pass.
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Blocking
When fighting for position, a overtaking opportunity will almost always evolve. The driver in front is allowed to alter his line once. If the drivers are side by side, a line change is not advisable.
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Lapping
A driver being lapped should get off the racing line immediately, and allow the lapping driver to pass without incurring any time-delay, or else, a penalty might be given to the lapped driver. Getting off is best done on straights by moving away from “the racingline”, but not braking in corners which might impair the lapping cars plans to overtake.
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Accidents
Taking out the opponent should be avoided at all costs.
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Out-Braking
If a driver cannot brake sufficiently to avoid contact with the driver in front, the late-breaking driver is supposed to steer away from any impact.
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Mechanical problems
A driver experiencing mechanical problems, either simulator based on PC Hardware based, should get off the racing line immediately.
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Flags
You must respect and lift off in yellow flag zones. No passing is allowed in yellow flag zones. Yellow Flags mean that there is a spin.
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Chat
No chat during race or qualifying sessions.
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Politeness
“Criticize a friend in private and praise him in public.” L. Da Vinci.
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General
Drivers should act as if they actually could get hurt and have payed the car themselves. Ie, be careful. Consider also that peripheral view in simracing is limited. Adapt your driving to that, ie keep distance to other cars.
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Off/On track
In cases we have to judge whether a car was on or off track we look at if at least2 wheels were inside the track’s white line, which is considered OK. In cases where track is layed beyond the white line (eg Start-finish straight on Paul Ricard, Castellet) it is allowed to cross the line with all 4 wheels.
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